New game of the series Total War added several important elements to the already proven formula. The usual mechanics have become even deeper, a multi -component gameplay is richer and more complicated. Yes, in Three Kingdoms You can play at the usual level of complexity, without delving into details, but really epic adventures in the Middle Kingdom are waiting for only those who have chosen the "average" and above! It is for them that our hints are useful: in this material we have collected the best tips for the first passage – so be sure to delve into, especially if you are a newcomer. However, veterans who took samurai into battle back in 2000, will also not hurt to get acquainted with.
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Try to agree with everyone
Cracked by British developers, the diplomacy system has really become more flexible and more exciting. To avoid war, a skilled ruler narrows the circle of enemies to a minimum, and will successfully fool numerous friends, imposing unprofitable agreements to them. There are many subtleties in this system, but the key points are unchanged, and it is better to know about them in advance.
Firstly, if in most games of the Total War series (with the exception, perhaps, Thrones of Britannia ) Diplomacy could be boldly ignored, then in the Chinese issue of this it is categorically impossible. There are many who want to become an emperor in ancient China, so you can’t do without agreements: political opponents are always in abundance, and allies are worth its weight in gold.
Secondly, here is the simplest tactics: agree to any suggestions except frank blackmail. Most often, even if you are asked for money, in return offering unnecessary open boundaries, the amounts are relatively small. You will not decline from you, and the relationship will improve. And do not forget to offer everyone who does not crave your blood, a trade agreement – the princes usually agree.
Carefully plan military campaigns
The travels of your armies now need to be planned especially carefully. The density of the aggressors per square kilometer of ancient China is high, and if there are no strong garrisons in your cities, then, having gone away from the capital for a couple of moves, you will see how the villains have already rushed to it. The armies move slowly, get tired quickly, and the threat may arise from a thick "fog of war". Therefore, each campaign needs to plan several moves, strengthening the defense. In addition, we convene troops only on our territory, and we also lick the wounds exclusively at home. In earlier games, the franchise could be taken at any moment at any point in the card, but in China everything is different: in other people's lands, no one will help you.
There are no light campaigns in such places by definition
First of all, stock up food
In the new part, you can get as much as seventeen types of resources, but only food should really interest you: the cities are constantly growing, and hungry subjects work poorly. In addition, if you keep people on a meager ration for a long time, over time it will begin to look too predatory at officials. So first of all, develop the food industry and do not hesitate to ask for a little rice from the Allies – the mentioned diplomacy to help you.
Pump only what you will use
When you improve the abilities of members of your faction, carefully and to the end read the descriptions of the perks. Some of them, such as an improved ability to organize ambushes, are available only to the commander in chief, and in the army there can be up to three generals. Therefore, the other two, if they are not yet going to increase, such skills are unnecessary. And since we talked about ambushes ..
Use the advantages of the card
Now the suddenly attacked army has more chances to escape – on each map there is a saving point of evacuation. But the benefits of the ambushes are still obvious: the army of the attacked general will not be built in battle order, and the soldiers will get tired of the road. The landscape of China with its mountains and winding rivers is especially convenient in this regard – if the path to your city from the south, for example, lies between a mountain range and a river, then in anticipation of the southern raids it makes sense to put a detachment there.
The ideal place for an ambush: the enemy simply will not be able to go around the trap
Drive the cavalry back and forth
Tactical battles have no less depth than the strategic part. The battle is based on the classic three “Stone-Little Fighting Little Man”: the cavalry tramples with hooves of the shooters, although it is vulnerable to copies, and so on. But the devil, as always, lies in details. For example, the cavalry causes increased damage when attacking from acceleration, so do not let it get bogged down among enemy infantrymen. Bursting into the ranks of the enemy and having overturned a dozen grief, after a few seconds the riders themselves will begin to get damage. It makes sense to pull them out of Sich and, taking them by a hundred meters, once again disperse the horses and hit. The flanks of detachments are more vulnerable than the front, and the best result will be brought from the attack from the rear.
Indicate specific goals to archers
Standard archers on Three Kingdoms feels weaker than in the latest games of the series. In addition, their ammunition ends quite quickly. Please note that by default, the arrows themselves choose the goal, attacking the nearest enemy. The army of five detachments is approaching, the arrows eventually pour a little at all, and the damage is low because of this is low. It is better to tell all your archers to focus on one goal. So you can knock out half of the infantrymen or even take a whole detachment to flight, and this will greatly undermine the fighting spirit of the remaining enemies. And do not be afraid to throw the shooters into the hand -to -hand when their ammunition will run out – just choose a detachment of an opponent as a victim, already exhausted and connected by a battle with your daredevils.
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Make heroes against ordinary troops, not against each other
If you play in a romanticized version of the campaign, then you have probably noticed that the heroes-geneals are even capable of much. Когда в вашей армии соберутся три таких витязя (максимум для одной группировки), попробуйте собрать их на поле вместе, и эта троица станет практически непобедима. And taking into account the fact that Chinese commanders do not walk on foot, you will receive a quick response detachment. Such a superhero trinity will quickly return to its control any area of the battlefield, where your troops endure. But it is better to refuse fights until your guan Yu or Liu Bay explores a couple of tricks and takes the legendary blade in his hands. In the initial stages of the game, you will have to count too often on an accident.
A good horse (in the inventory) can save the commander life
Change the construction
Artificial intelligence is building its own and your troops the same way – according to the canons of military art Total War. The construction is quite competent: the bronnons in the center, the cavalry on the flanks, etc. D. But, if experiment, you can find options and better. For example, if there are a pair of warriors with powerful shields and good armor, put them in front of the main army – let them attract the bulk of the enemy, like an iron sawdrop magnet. And at this time you can apply the remaining detachments point blows on the enemy already occupied by battle.
You can trust the alignment of AI forces, but it is better to do it yourself
Hold your hand on a pause
The battlefield in Three Kingdoms is large, and the number of soldiers often exceeds a couple of thousand, but a competent microcontrol at the level of each platoon is very important for a sensible game. You can’t do without a tactical pause – and it makes sense to reassign this function to the “gap” key (by default p), because it will often have to knock on it.
Tighten the deserters back into battle
When controlling the cavalry or general, follow the soldiers' fighting spirit – the message that the warriors are ready to run is displayed on their standard. Throw everything at hand to them, and carefully monitor those who have already given the Dero. Typically, grief-wounds are gaining courage as soon as they run away from the meat grinder, so constantly inspect the battlefield and send the soldier who came to your senses back. In big battles with an enemy equal in strength, the one who was able to tightly pull into a single fist of all his exhausted fighters usually wins.
The final of the battle – there are already more corpses than survivors
Repeat for Genghis Khan
And finally, one subtle tactical technique that can be won even by completely hopeless battles (you will need a sense of space and the correct assessment of the battlefield). Imagine that the ninth shaft of copies and swords is rolled into your ranks – the enemy twice. Without letting him go, immediately begin to “pull” his dense construction with your riders (cavalry or generals): imitate the attack and retreat at the last moment. The enemy’s system will fall apart, someone will try to catch up with the impudent, someone will decide to return to their former positions, someone will stubbornly move forward. The fighters from the bulk can be chopped, and the erupted and uneven system of the enemy will reach your infantrymen. In real history, restless Mongol-Tatars used such tactics.
Now the enemy soldiers are lying from the hill with a random crowd!
The charm of games such as Total War: Three Kingdoms is that they do not impose templates: you are free to lead your army in the expanses of ancient China as and wherever you like.
And what tactics do you usually use?
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